Privacy Policy
Gamgom (gamgom.com and the Gamgom Android app, package com.evolxgames.gamgom) · by EvolX Games · Last updated 9 November 2026 (moving your progress from the website to the Android app)
Gamgom is a feed of free Indian mini games. This page explains what we collect, why, who processes it and how you can delete it. In short: we collect only what the games, leaderboards and clips need. We do not sell your data. The website shows a few Google ads between games, which keep the games free.
What we collect
| Data | Why | Where it lives |
|---|---|---|
| A player ID. You start as a guest; if you sign in with Google, your Google account is used only to sign you in | To keep your progress and profile across devices | Firebase Authentication |
| Your profile: the @username, display name, bio and avatar you choose, your XP, level, stars and achievements | Profiles, friends, followers and leaderboards (public to other players) | Cloud Firestore |
| A profile photo, only if you upload one or take one with your camera (cropped to a small square) | Shown instead of your avatar wherever your avatar appears. Profile photos you upload are public on your profile, and you can remove them anytime (Edit profile → Remove photo) | Firebase Cloud Storage and Cloud Firestore (public) |
| Scores, best runs (a short score-over-time trace for "ghost races"), daily-challenge scores | Leaderboards and racing other players | Cloud Firestore |
| Likes, comments, reports, follows, friend requests | Social features | Cloud Firestore |
| Clips you choose to post: the video (your camera picture with the game on top, the game sound and, if the microphone is on, your voice), a still image, your caption, score and game | The public Clips feed | Firebase Cloud Storage and Firestore (public) |
| Session statistics: when a session started and ended, which games were shown and played, time to first move, rounds played, the day you first played | Understanding which games people enjoy and improving the feed | Cloud Firestore |
| Usage events: which screens and games you open, runs started and finished (score, stars, time), swipes, taps on buttons such as share, record or install, load times and errors, plus your language, device type, a pseudonymous player ID and approximate location (country / city, from your IP address, which Google does not store) | Measuring how the app is used: where players get stuck or leave, which games they come back to, and whether changes make things better | Google Analytics for Firebase |
| Game progress, settings, language, streaks and taste profile for "For you" | Running the app | On your device (local storage); your taste tags are also saved to your profile |
| Notification token (Android app) | Sending game reminders and news you allowed | On your device and with Firebase Cloud Messaging |
Usage statistics (Google Analytics)
- We use Google Analytics for Firebase to understand how Gamgom is played, as described above. It sets a device identifier in your browser's storage; when you are signed in, your pseudonymous player ID (never your name or email) links your devices.
- No camera pictures, video, audio, comment text or contact details are ever sent to Analytics.
- Turn it off at any time: menu (☰) → Usage statistics: on taps it to off. We also respect your browser's Global Privacy Control signal and switch statistics off by default when it is set.
- Analytics data is kept for 14 months and then deleted by Google. We do not use it for advertising and do not link it to advertising identifiers.
Measuring our own ads (Meta Pixel and Meta SDK)
- We advertise Gamgom on Facebook and Instagram. On the gamgom.com website we use the Meta Pixel, operated by Meta Platforms, to learn which of our ads bring new players, so we spend less to reach people who enjoy the games.
- Only a few milestones are sent, each at most once per device: the page was opened, your first game, your first win, your third finished game, coming back the next day, and adding Gamgom to your home screen. Meta also receives your browser and device details, IP address and its own cookies, and may link this to your Facebook or Instagram account under Meta's privacy policy.
- In the Android app we use the Meta SDK (Meta Platforms) for the same purpose: it tells Meta that the app was installed and opened, plus the same milestones (your first game, first win, third finished game and coming back the next day), each at most once per device. It uses your device's advertising ID and device details; you can reset the advertising ID or turn off ad personalisation in your phone's settings.
- We never send Meta your name, email, player ID, username, scores, the games you play, camera or microphone data, or anything you post.
- We do not sell personal data.
- The same switch turns this off: menu (☰) → Usage statistics to off, and Global Privacy Control switches it off by default. You can also manage ad settings in your Facebook or Instagram account.
Ads in the games (Google AdSense and Google AdMob)
- On the gamgom.com website we show ads from Google AdSense (H5 Games Ads), and in the Android app ads from Google AdMob, both operated by Google LLC: a full-screen ad now and then between games or levels, and ads you choose to watch for a reward, such as coins, double XP, an extra hint or skipping a level. A reward ad never plays unless you tap it.
- In the Android app, AdMob uses your device's advertising ID to show, limit and measure ads. You can reset it or turn off ad personalisation in your phone's settings (Settings → Google → Ads, or Settings → Privacy → Ads).
- New players see no full-screen ads in their first minutes, and there is a cap on how many anyone sees per session and per day.
- Google uses cookies and your device's advertising information to show, limit and measure ads, and may personalise them under Google's policy for partner sites. You can manage this at Google's ad settings.
- We never send Google Ads your name, email, player ID, username, scores, camera or microphone data, or anything you post.
- When Usage statistics is off, or your browser sends Global Privacy Control, we ask Google for non-personalised ads only. Visitors in the EEA, UK and Switzerland are asked for consent through Google's consent message.
Camera and microphone
- Camera games use the front camera only after you tap "Play with your face". The face tracking (Google MediaPipe) runs entirely on your device; camera pictures are not sent to us or stored while you play.
- A video is recorded only when you tap Record, and it leaves your device only if you tap Post. Unposted recordings are thrown away.
- On any other game you can add your face to a recording ("Show my face"). The front camera is then on only while you set up and record that clip, shown as a small bubble, and it is part of the video only if you post it.
- The microphone is used only while recording a clip, and only if the mic button is on.
- You can turn the camera and microphone off at any time in your phone or browser settings; every camera game also plays by touch.
Public content
Your username, avatar, profile, scores, comments and posted clips are visible to other players, and anyone with a clip's link can watch it. Posted clips may also appear as cards in other players' game feeds. When you like or comment on a clip, or follow someone, that person sees your username and avatar in their activity list. Only post clips of yourself, or of people who agreed. Posting needs you to confirm that you are 13 or older. Clips reported by several players are hidden until reviewed.
Playing together (multiplayer tables)
- At a multiplayer table, the other players see your username (or "Guest"), your avatar and your moves. When not enough people are online, some seats are played by the computer, as are some rivals on leaderboards and in score races. Computer players never use a camera or microphone.
- Couple games ask for a username and whether you are a man or a woman, so a random partner can be of the other gender. Your choice stays on your device and is attached to rounds you start, so they can be offered to the right players. When nobody is waiting, your random partner may be played by the computer; its profile is private.
- Your microphone and camera are off at every table until you turn them on. When on, your voice and picture go directly to the other players at that table (through a relay server when a direct connection isn't possible); they are not recorded or stored by us. You can mute anyone at your table.
- The game itself (moves, cards, results) is kept by our game server in Google Firebase for a short time after the game ends.
Choosing your language
On your first visit, if your phone is set to English, Gamgom may suggest an Indian language. It looks at the other languages your browser lists and, if needed, asks our server which Indian state your connection comes from (for example, Tamil Nadu suggests Tamil). Only the state is used, it is not stored, and you can always keep English or change the language in the menu.
Players online and recent wins
While Gamgom is open on your screen, it tells our server about once a minute that a player is here, which game is showing, and whether it is the website or the Android app. We only use this to count how many players are online in total and on each; nobody can see whether you are online. Explore also shows the latest winning runs of players with a @username, the same runs that already appear on the leaderboards.
Invites, group boards and streak buddies
- Links you share from Gamgom (invites, challenges, rooms, gifts, greetings) carry your player id, so the friend who opens one sees who sent it.
- When a friend joins through your link and signs in with Google, we record that you invited them and give both of you coins. A player can be invited by only one other player. Your name, avatar and number of invites this month may appear on the monthly "top inviters" list.
- Group boards: the group's name, and each member's name, avatar and stars for the week, are visible to anyone who has the group's link. You can leave a group at any time.
- Streak buddies: you and your buddy see each other's name, avatar and whether you have played today. Either of you can end it at any time.
- A gift sent by link shows your username, the gift and your note to whoever opens the link first.
- In the Android app, we keep your device's notification token so we can tell you when a friend beats your score, joins from your invite, opens your gift or plays with you. Turn these off in your phone's notification settings.
Moving from the website to the Android app
- When the website offers you the Android app, it makes a one-time code for your account and stores a copy of the progress kept on your device (levels and stars, streak, wins and XP, daily challenge, ghost races, upgrades, the bases you build in building games, game preferences) with that code in Google Firebase, so the app can carry on where you left off. It does not include your notification token, camera or microphone choices, analytics identifiers or ad settings.
- The code travels in the Google Play link (the Play "install referrer"), which the app reads once when you first open it, or in the link that opens the app; the website also shows it so you can type it in the app. If the app's own account is still a blank guest account, the app signs in to your website account; otherwise it keeps its account and adds your website progress to it.
- A code works once and expires after 7 days. We keep the code and the copy of your progress until the code expires, and a record that it was used, with your account.
- The first time you open the Android app on an account, we add bonus coins once and keep a record that we did.
Coins and gifts
- You earn coins by winning games and by choosing to watch rewarded ads. In the Android app you can also buy coin packs through Google Play. Coins are virtual: they have no money value, can't be cashed out, sold or transferred, and are used only for gifts and in-game items inside Gamgom.
- Purchases are made and paid for through Google Play under Google's terms; we never see your card or payment details. We receive the purchase's order number and a purchase token from Google Play, keep them with your account to add your coins exactly once, and use them to handle refunds. Bought coins are linked to your Gamgom account, so sign in with Google to keep them on a new phone.
- Gifts are public. The gift, who sent it, who received it and any note are shown on the receiver's profile, and the receiver sees it in their activity list.
- We keep your coin balance and the gifts you send and receive with your account, in Google Firebase.
Who processes your data
We use Google Firebase (Authentication, Cloud Firestore, Cloud Storage, Hosting, Cloud Messaging and Google Analytics) operated by Google LLC as our processor; Analytics data may also be exported to Google BigQuery in our own Google Cloud project for analysis. Data is encrypted in transit (HTTPS). We use the Meta Pixel on the website and the Meta SDK in the Android app (Meta Platforms) to measure our own ads, and Google AdSense (Google LLC) to show ads; the Android app uses Google AdMob (Google LLC) to show ads and Google Play Billing (Google LLC) for coin purchases, as described above. We do not sell personal data.
Children
Gamgom is a general-audience game. Posting clips, comments and a public profile is for players aged 13 or older. If you believe a child under 13 has posted content, report it in the app or write to us and we will remove it.
How long we keep it, and deleting it
- Delete any clip you posted from its menu (⋯ → Delete clip); the video and still are removed from storage.
- Delete your comments from the comments sheet.
- To delete your whole account and everything linked to it, see gamgom.com/delete-account. We complete deletions within 30 days.
- Otherwise we keep your data while your account exists. Session statistics are kept for up to 24 months.
Your choices and rights
You can play as a guest, choose not to sign in with Google, keep the camera and microphone off, turn notifications off, and ask us for a copy or deletion of your data. Under India's Digital Personal Data Protection Act, 2023 you can also ask us to correct your data or raise a grievance.
Contact
EvolX Games · team@evolxgames.com
We will post any changes to this policy on this page and update the date at the top.